Monday, November 15, 2010

Still Alive

Hey Folks,

It's been a long while since I've updated my blog. I'm alive and well and will make it a personal responsibility to update this more frequently. A brief update in my time, from then 'til now. Much has happened since I delved into the busy Games Industry. Frozen Codebase, of Green Bay, Wisconsin was the name of the place. I started my first bit of in-studio work with them November the 15th, 2007. Eighteen months into my servitude to FCB, I have 3.5 games under my belt; published and out in the networks of PSN, XBLA, Wii Ware, and PC.

Zombie Wranglers!

My very first title. I managed several of the game's environmental assets; including much of the environment design. I was responsible for modeling, diffuse color textures, some animation, concept art, and placement inside the game engine Vicious 2.5. To be more specific, I modeled props, weapons, critters, and a few of the zombie designs. The game was so much fun to work on. If you can imagine a game of arcade style Gauntlet, bearing up to 4 player co-op, in a zany, cartoony universe, comprised of 4 unique kid heroes; sucking up comedic,themed zombies in vacuum contraptions-- let's just say it was a great start to my career. It released in the fall of 2008 for XBLA.




Needless to say, I was really proud of this project. For those of you who helped me grow, I just wanted to say thank you. This game really jump started my motivation and work ethic, and helped me solidify my love for 3D and always strive to get better at it. It introduced me to the commitment and dedication required to create something special to share with other gamers.


Sandy Beach

My Second game in the mix. This was a fun Wii Ware title that delved the player into a sunny, relaxing, castle building, tower defense game . The art style was very simple, but I did my best to make it work. I took art lead of this game and designed about 95% of beach assets, and did most of the animations-- actually I think all of them. The only art I did not cover was the UI. Here are a few examples:



AC-130: Operation Devistation

In this game, you take a ride within an armed to the teeth AC-130. You fly mostly at night with an infrared visual for a s creen. You have the ability to change between visual modes depending on what works the best for you. You are armed w/ three large guns-- the Howizter, the Bushmaster Cannon, and the Gatling gun. You suit up and are thrown into the fray of about 10 or 15 missions with unique objectives. I had fun with this game, although we were only given 4 months to work on it. I worked on models, textures, and destruction states of those models and textures.. that was different, but a fun learning experience. I'll show some examples now:


for this pic, I can't take credit for the model, but I did a LOT of editing to the mesh, as well as the unwrap and textures for this picture. This was one of the first images I ever attempted to composite together to create a finished image.

Here are just a few of the assets I was required to model, and/or texture, animate and place in game.. there were many buildings as well.. I just find these models to be the most interesting. It was a fun short project. Very intense. It was published by THQ in late 2008, and can still be found in stores like Best Buy and Walmart.

That about wraps it up for this update. I am no longer with Frozen Codebase, but I still maintain valuable friendships with the people I worked with from that studio. The work I post next will be a gradual shift from digital to my recent traditional art projects. My goal is to get back into the Games Industry with a much stronger finish than what you see here. I'm excited to get this art train rolling!

Wednesday, January 16, 2008

Rage Against the Machine

In this case, I'm not talking about the band, however, recently I had an opportunity to make a stand against a law that could have possibly put a sin tax out on the purchase of video games. More information can be read about the tax if you click here . Maybe there is something you can do to help. It is important for us to let our governing officials know that we are listening, and that there are some things that can be fought for kindly and quietly.

We were able to express our our protests through small posters.. I believe mine caught the eye of some of the site administration, so they posted it in the return letters to all those who participated in the protest a week earlier.. so i'll post it here.. it's simple, but it still sends a messege.. hope you like

Friday, November 9, 2007

JOB!

Well it's been official for a little over a week now. I have obtained my first real job. I will be an artist for Frozen Code Base come this week. I start this Thursday the 15th. It's about time, ya know? I have been working myself relentlessly to make it one day... and the day has finally arrived. I will draw concepts, paint textures, model and animate.. absolutely everything I have ever wanted to do.. it's a good feeling.. we'll see what happens within the next few months

Saturday, September 29, 2007

Naruto Competition



On the 24th of September, I discovered competitive digital art website called GameArtisans.org. on one of my runs through the forums of Polycount.com. Come to find out that they were having a challenge themed after the Japanese anime Naruto. I hastily submitted an application to the contest two days later.. I made it a little late into the game, but i've made some progress on my model.. at least with the low level detailed model.. You can see it in the WIP I have posted in my 3D section.

Tuesday, September 18, 2007

Art of JMiles



Welcome everyone, to my blog/website. It's been a long time coming, but this will be the site, from now on, in which i will present to viewers and employers my artwork. Briefly I would like to note that my skills lie in 3D art, 2D texturing, as well as concept art and Illustration. I am seeking work in the gaming industry for a 3D modeling position. I model HLD and LLD characters quickly and efficiently utilizing software such as 3D Studio Max, Zbrush2, as well as Adobe Photoshop for texturing. I have been working proficiently in 3DSMax and Photoshop for 4 solid years now, and Zbrush for a little over a year. I was trained to hone my skills of this software from the Savannah College of Art and Design, where I obtained a Bachelor of Fine Arts Degree. Since graduation of 2006, I have been, assertively, seeking jobs to which I can offer my services to.


With no further introduction, welcome to my site. Comments and feedback are surely welcome. Thanks for stopping by.